Sonic 1 SMS Remake

 is a 2019 fan-made remake of the 1991 Sega Master System / Game Gear version of the original Sonic the Hedgehog. Created by Creative Araya, the remake features many new additions and alterations to the original. It's perhaps most significant for it being available to play on Android devices.

The game was in alpha and beta at the end of 2018 with the first full version being released in February of 2019. Since its release, it has been covered by the Sonic community and generally well received. Many updates would be released, refining the game and adding extra modes, as well as a port by MDashK to the Playstation Vita. A remake of the 1992 8-bit Sonic 2 would be released in 2020. A new title going by the name Sonic 3 SMS Remake - Timelines is currently in production.

Zones
Zones with an * indicate additional zones only available when playing in "Remake" mode.


 * Zone 1: Green Hill Zone
 * Zone 2: Bridge Zone
 * Zone 3: Marble Zone*
 * Zone 4: Jungle Zone
 * Zone 5: Spring Yard Zone*
 * Zone 6: Labyrinth Zone
 * Zone 7: Scrap Brain Zone
 * Zone 8: Star Light Zone*
 * Zone 9: Sky Base Zone

Playable Characters
All characters can enter invincible Super Forms when all 7 chaos emeralds are collected, provided they have 50 rings to initiate the transformation.

Differences from the original
There are quite a lot of differences from the original 1991 release aside from the obvious ones already mentioned, such the new characters and zones.


 * Physics and collision differ from the original, given that this project was made using Game Maker: Studio 1.3.
 * The player can jump in the air if they walk off the ground. This addition was likely added to make the controls more responsive for Android users, though this can lead to some exploits (given it allows for getting across larger gaps).
 * Sonic can perform both the Spin Dash and Super Peel Out, something that couldn't be done in the original (or its sequel for that matter).
 * Might can cause rings to fall to the ground when performing the Hammer Drop.
 * Ray's gliding is done by tapping the jump button instead of pressing left and right on the D-Pad / Analogue Stick. Pressing the the opposite direction to where he is going will cancel his glide.
 * Several level design changes:
 * All of the third acts have been changed, typically being shorter. In the case of Green Hill Zone act 3, the player cannot get a 1-up monitor.
 * Green Hill Zone acts 1 and 2 have had radical redesigns. The former had a spring monitor that allows the player to use the Pogo Spring from Sonic Triple Trouble. The later features a secret area and changes up the homerun section of the stage.
 * Several instances of horizontal springs and slope launchers have been removed.
 * Chaos emeralds are now found in the Special Stages instead of being hidden in the stages themselves. This results in some more differences to accommodate for this change.
 * Signposts in the Special Stages are absent.
 * The continue monitor in the first stage in placed elsewhere and the Chaos Emerald takes its spot.

Legacy
In addition to Creative Araya's own sequel (as well as the currently in-the-works threequel), several other fan-made remakes and demakes of various Sonic titles have been created, large in part due to the game's engine (the Open Sonic SMS Engine) being publicly available.