Kirby Invaders from the Dark

 is a Kirby fan game released on Windows in 2010. It's a platformer where the main character, Kirby, has to stop the invaders of the dark, Molotov, Pandora, Metuo.

Premise
The following is a transcript from the game's opening that appears once the game is booted up.

"It is a peaceful day on Kirby's home planet, Popstar. Kirby, however, is spending the day napping. Unfortunately, it looks like his nap is cut short. Kirby looks to the sky and sees something shocking!

''Suddenly, a massive portal appeared in the sky! And out of it came two shadowy figures! Just what could they be after?''

''They've destroyed the Staff of Cosmos! It was the only thing standing in the way of those interdimensional invaders! It looks like Popstar's in trouble once again! Who's going to help us now?''

''Luckily, Kirby, being the hero he is, bravely set out to retrieve the pieces of the staff, so that he may use it to defeat the invaders and send them back to where they came from! Good Luck Kirby!!"''

Characters

 * Kirby: The main hero from the Kirby franchise.
 * Molotov: The first of three hooded figures that Kirby fights. His element is fire.
 * Pandora: The second of three hooded figures. Her element is ice.
 * Metuo: The third and final figure. His element is unknown (possibly dark magic?). He is capable of turning into a giant energy ball, much like the final boss of Kirby and the Amazing Mirror, Kirby's Adventure & its remake, Kirby: Nightmare in Dreamland.

Gameplay
Much like most Kirby games, Kirby can swallow enemies by sucking with the 'X' key and gaining their abilities by pressing the Down arrow key when an enemy is swallowed. Pressing 'X' again will make Kirby spit a star out which can destroy other enemies.

Kirby can move with the Left/Right arrow keys and tapping one direction in quick succession (well, tapping once then tapping again when Kirby stops moving) will make Kirby run. Jumping is done via the 'Z' key and repeatedly tapping 'Z' in the air will make Kirby float. After a while of floating, he will get tired and cannot float upwards until he reaches the floor (in a similar way to Kirby 64: The Crystal Shard).

Unlike other Kirby games, the player cannot slide (an action typically done by ducking and pressing the jump button).

Progression
There are 6 worlds in this game: Each 'Level' contains 4 stages (this is with the exception of Level 6, which has 2 stages), a boss and a 'Haven'. Level 6 has a room which gives the player the 'Staff of Cosmos' once the final boss has been beaten. The Haven is a room where the player can save progress and get a weapon that is available. The three available weapons change between different worlds.
 * Level 1: Marsh Meadows
 * Level 2: Buoyant Bay
 * Level 3: Celestial Citadel
 * Level 4: Fantasy Forest
 * Level 5: Glaze Glacier
 * Level 6: The Dark Dimension

Once all levels are complete and the final boss has been beaten, the credits will appear (in comic sans glory). Pressing the escape key, which shuts off the game, will instead result in a message appearing, stating that there are two secret bosses hidden in Level 1 and Level 4. The secret bosses include Whispy Woods, who is found in Level 1 Stage 3, and Meta Knight, hidden in Level 4 Stage 3.

Once the secret bosses have been beaten, a new mode/level will be unlocked titled 'EX: Boss Rush' where the player can try to defeat all of the bosses, including the secret bosses and final bosses.

Music
Not all tracks are listed and complete.
 * "Opening" - Milky Way Wishes (Opening Cutscene), Kirby Super Star/Kirby Super Star Ultra
 * "Title Screen" - Title Screen, Kirby Squeak Squad
 * "Menu" - Zip, Bomberman Hero
 * "Mid Boss Battle" - Redial, Bomberman Hero
 * "Boss Cutscene" - Dedede Passes By..., Hoshi no Kaabii (Anime)
 * "Boss Battle" - Crazy Kings, Ristar
 * "Map Select" - Walkin', Knuckles Chaotix
 * "Marsh Meadows Stage Select" - Mario Puzzle 1, Mario's Super Picross
 * "Marsh Meadows Stage 1" - Vegetable Valley, Kirby's Adventure/Kirby: Nightmare in Dream Land
 * "Marsh Meadows Stage 2" - Peanut Plain, Kirby Super Star/Kirby Super Star Ultra
 * "Marsh Meadows Stage 3" - Unknown, Unknown
 * "Marsh Meadows Stage 4" - Forest Nature Area, Kirby and the Amazing Mirror
 * "Buoyant Bay Stage Select" - Mario Puzzle 2, Mario's Super Picross
 * "Buoyant Bay Stage 1" - Ripple Field 1, Kirby's Dream Land 3
 * "Buoyant Bay Stage 2" - Squishy's Stage, Kirby's Block Ball
 * "Buoyant Bay Stage 3" - Kabu's Stage, Kirby's Block Ball
 * "Buoyant Bay Stage 4" - Splash Down!!, Ristar
 * "Celestial Citadel Stage Select" - Wario Puzzle 3, Mario's Super Picross
 * "Celestial Citadel Stage 1" - Mr. Shine and Mr. Bright's Stage, Kirby's Block Ball
 * "Celestial Citadel Stage 2/4" - Butter Building, Kirby's Adventure/Kirby: Nightmare in Dream Land
 * "Celestial Citadel Stage 3" - Gourmet Race, Kirby Super Star/Kirby Super Star Ultra
 * "Fantasy Forest Stage Select" - Wario Puzzle 2, Mario's Super Picross.
 * "Fantasy Forest Stage 2" - Grass Land 4, Kirby's Dream Land 3
 * "Fantasy Forest Stage 3 (Airship)" - Unknown, Unknown
 * "Fantasy Forest Stage 4 (Temple)" - Ruins, Kirby 64: The Crystal Shards
 * "Glaze Glacier Stage Select" - Wario Puzzle 4, Mario's Super Picross
 * "Glaze Glacier Stage 1/4" - DK Summit, Mario Kart Wii
 * "Glaze Glacier Stage 2" - Crystal Field and Mystery Paradise, Kirby Super Star/Kirby Super Star Ultra
 * "Glaze Glacier Stage 3" - Magma Flows, Kirby Air Ride
 * "Dark Dimension Stage Select" - Rainbow Resort Map, Kirby's Adventure/Kirby: Nightmare in Dream Land
 * "Dark Dimension Stage 1" - Gene Gadget Zone Act 2, Sonic 3D Blast (Genesis)
 * "Dark Dimension Stage 2" - Dark Castle, Kirby's Dream Land 2
 * "Metuo Battle" - Greedy Game, Ristar
 * "Metuo 2nd Battle" - Hyper Zone 1, Kirby's Dream Land 3
 * "Supreme Metuo" - Saturos' and Menardi's Battle Theme, Golden Sun
 * "Ending and Credits" - Riding on the Spring Breeze, Kirby Super Star

Music Bugs
Sometimes, a music track may play at an incorrect pitch or speed. This is quite common with the "Map Select" and "The Dark Dimension Stage Select" music. The "Menu" music can very rarely play different.

In addition, the sound for Kirby inhaling may continue playing even when the player isn't performing the action.

Collision
When the player lands on the ground, he/she may be a few pixels above the ground. A bit common.

Warp Star Lock
If the player is in a running state when he/she touches a warp star, then continues to hold down the arrow key, he/she will be locked in place when the warpstar cutscene ends until the player releases the arrow key.

Trivia

 * Molotov's element is fire, which fits with his name (as it's based off 'Molotov Cocktail').
 * Level 4 (Fantasy Forest) is split up into three different themes, making it the most inconsistent level of the bunch:
 * Stages 1 and 2 have a forest theme.
 * Stage 3 is set on an airship, which the game claims to be resting in the forest, though the sky background is moving horizontally, indicating it's flying.
 * Stage 4 and the boss fight is set in a very desert-like temple.
 * For a game based off Kirby it is quite challenging. Play it. You'll see why.
 * Most of the games popularity is credited to it being one of the most complete Kirby fan games at that time.
 * The 'Clean' ability is usable. Interestingly, it had only appeared in Kirby's Dream Land 3, and wouldn't be officially usable again until Kirby Star Allies'' in 2018.
 * Similarly, the 'Water' ability, which had only appeared in the anime and in the canceled game popularly known as Kirby GCN, is included. It predates its appearance in Kirby's Return to Dreamland, which would not come out until a year later.
 * The game lacks the Hyper-Candy ability (an invincibility item from the Kirby games).
 * The 'Wing' ability is very commonly used in speed runs of this fan-game, as an air dash will not cancel Kirby's running state, allowing for endless air dashes without having to touch the floor. This doesn't apply for the 'Fire' ability.
 * The player can inhale and spit out enemies underwater, something only possible in Kirby 64: The Crystal Shards. In addition, it seems that all of Kirby's weapons can be used underwater, while in other Kirby related games, only helpers can use their abilities underwater, and some abilities can be used underwater by Kirby (such as Sword, Parasol, and Hammer to name a few of them).
 * The 'Paint' ability, originally from Kirby Super Star, was a single-attack-screen-nuke ability, similar to "Crash." In this fan game, it has been upgraded to become a regular ability, with multiple attacks. Surprisingly, Kirby Star Allies also did an upgraded version of 'Paint' later on (being called 'Artist').
 * Similarly, the 'Magic' ability debuted in Kirby & the Amazing Mirror as a random-chance ability, then became a proper ability in the proceeding game: Kirby Squeak Squad. Said proper version is what appears in this fan game.
 * This fan game is considered the inspiration for Mario Obsessed's involvement in fan-game development and the creation of this wiki.
 * The jump is abnormally high for a Kirby-related game, having as much height as the 'Hi-Jump' ability.